Iván Almanza

Tools & Pipeline Engineer/Platform & SDK

I make games and build the tools other people use to operate them: Unity Editor tooling, asset pipelines, developer-facing SDKs, and self-service authoring tools. Seven years across mobile, PC and console, including console porting and certification owned end to end. Currently at Scopely, building the platform tooling and SDKs the company’s live titles integrate.

7
Years in professional game dev
6
Platforms shipped on
Shipped

Games I've worked on

Eight titles across three studios — some as a game engineer, some as the person building the platform SDKs and tooling the game teams integrate.

Marvel Strike Force key art
Marvel Strike Force
Scopely · 2023–present · Mobile
Platform tooling and SDKs — primary support, and lead stakeholder on Visual Editor
Platform & SDKTools & Pipeline
Star Trek Fleet Command key art
Star Trek Fleet Command
Scopely · 2023–present · Mobile
Platform tooling and SDKs — primary support
Platform & SDK
WWE Champions key art
WWE Champions
Scopely · 2023–present · Mobile
Platform tooling and SDKs — primary support
Platform & SDK
Adventure Escape Mysteries key art
Adventure Escape Mysteries
Digital Vault Studio · 2021–2023 · Multiplatform
Multiplatform release engineering for publisher Tilting Point
Porting
M&M's Adventure key art
M&M's Adventure
Digital Vault Studio · 2021–2023 · Multiplatform
Multiplatform release engineering for publisher Tilting Point
Porting
ASTROKINGS key art
ASTROKINGS
Digital Vault Studio · 2021–2023 · Multiplatform
Multiplatform release engineering for publisher Tilting Point
Porting
Lunch A Palooza key art
Lunch A Palooza
Seashell Studio · 2020 · Steam, Xbox One, PS4, Switch
Sole engineer on the Xbox One and PS4 ports — development, certification, release
PortingGameplay
Running Fable key art
Running Fable
Seashell Studio · 2022 · Steam, console, mobile
Early development — terrain-aligned item placement, tutorial onboarding flow, input handling
Gameplay

At Scopely I build the shared platform SDKs and developer tooling these titles integrate, rather than working on the game teams themselves.